Assassin's Creed Shadows has a frustrating parry system
Assassin's Creed Shadows offers a unique combat experience that is proving challenging for some players. The game features two heroes, Naoe and Yasuke, who can parry attacks from enemies. This parrying occurs when the enemy attacks glow blue, allowing players to counter effectively. However, this timing is different from other games, such as Sekiro and Lies of P. In Sekiro: Shadows Die Twice, parrying requires precise timing that can be very demanding. Players must learn to time their parries exactly when an enemy strikes. After spending considerable time with Sekiro, one player found this timing challenging but manageable. Lies of P has a similar parry system, but the timing window is tighter, adding to the difficulty. Now, with Assassin's Creed Shadows, this player is struggling again. The game's parrying system allows a longer window for players to react compared to Sekiro. This difference can make the game feel unnatural for someone accustomed to more strict timing. After 20 hours of playing, the player is still adjusting and trying to overcome their muscle memory. Despite these challenges, the player appreciates the combat mechanics in Assassin's Creed Shadows. They enjoy the rhythmic nature of the game and the satisfaction of getting parries right. However, the influence of Miyazaki's games continues to pose a challenge in adapting to this new style. Overall, this player finds the experience both frustrating and amusing, highlighting how different games can affect player skills and expectations.