Assassin's Creed Shadows introduces adaptive level scaling mechanics

kotaku.com

Ubisoft has released Assassin’s Creed Shadows, an open-world RPG set in feudal Japan. The game features a level scaling system. This means that as players grow stronger, so do the enemies and quests they face. For example, if a player is at level five, nearby enemies will also be at level five. When a player reaches level six, the enemies will match that level. However, the game does not scale down. Players will find areas that are much higher in level than they are. If a player enters these zones, they can expect a tough battle, indicated by a skull marking on enemies. A tutorial message will warn players if they are facing an enemy that is too strong for them. Players cannot equip gear that is higher than their current level. This prevents players from easily obtaining powerful weapons too early in the game. They must focus on starting areas before exploring more challenging spots. Quest rewards also scale with the player's level, providing flexibility in gameplay. Players can choose how to tackle quests without feeling pressured to complete lower-level ones first. Completing certain quests will result in rewards that are more powerful by the time they are earned. Players can also use the Forge to upgrade their favorite gear. This allows them to maintain the strength of equipment even if it was obtained at a lower level. Assassin’s Creed Shadows is now available on PS5, Xbox Series X/S, and Windows PCs.


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