Atlus considers accessibility improvements for Metaphor's interface

pcgamer.com

Atlus's latest game, Metaphor: ReFantazio, features a visually stunning user interface designed by Koji Ise. While many players enjoy the stylish menus, some find them overwhelming and difficult to use. This has raised concerns about accessibility for individuals who can be overstimulated by such designs. The Game Developers Conference highlighted the divide between the game's appealing character-driven stories and its menu interfaces, which some players describe as too flashy. Comments from players indicate that the movement and visual effects in the menus have led to feelings of discomfort and nausea, especially for those on the autism spectrum. In a recent interview, Ise acknowledged these concerns and expressed that Atlus is considering adding an option for a simplified menu design. He stated it is important to address the needs of players who find the current UI overstimulating. However, he mentioned that redesigning the UI could be challenging since it is closely tied to the game’s functions. Ise emphasized their commitment to create stylish designs while considering the unique aspects of each game, including Metaphor's characters and storyline. Looking forward, there is hope that Atlus will enhance its interfaces to be more user-friendly without losing their creative flair.


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