Caves of Qud creators prefer a limbless sphere

pcgamer.com

Caves of Qud, a unique roguelike game, has been recognized as the best of 2024. It features detailed world-building and lets players create mutant characters with many limbs. The game's creators, Jason Grinblat and Brian Buckley, shared their insights at GDC 2025 after 17 years of development. When asked about the ideal number of limbs, Buckley jokingly suggested zero, advocating for a perfectly spherical form. He explained that in this shape, a being would have unlimited direction and always know its location. This is a surprising contrast to the game's gameplay, which encourages players to grow and collect limbs. The developers discussed their philosophical ideas about evolution and complexity. They reflected on how humans have diverged from a simpler, perfect form and noted that even the complexity of an apple is too much. Grinblat added that some creatures in the game resemble simpler life forms, like an orb with roots. During the conversation, they humorously debated the merits of prime numbers, with Buckley claiming three is superior to two. He challenged anyone disagreeing with him in a playful manner. The developers also recalled moments of horror during the game's long development, most notably when Grinblat made walls in the game sentient. This caused unexpected glitches and unsettling visuals, leading them to question their choices in the game's design. Caves of Qud is now available on Steam, offering players a chance to explore its bizarre world and encounter its unique creatures.


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