Developers prioritize balanced difficulty in new RPG

gamesradar.com

The developers of The First Berserker: Khazan aim to balance difficulty in their new RPG. Creative director Junho Lee emphasized that games should be engaging, not exhausting, and that the challenge should feel rewarding without leading to frustration. Unlike many soulslike games, Khazan will now allow players to lower the difficulty earlier if they struggle before the first boss. This change comes after player feedback from the demo, which highlighted the need for a more accessible experience. The game will still feature an easy mode, previously available only after defeating the first boss. This adjustment aims to enhance player enjoyment while maintaining a sense of achievement.


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