GHOUL RE adds Raid bosses for enhanced PvE gameplay

destructoid.com

GHOUL RE has recently introduced Raid bosses, enhancing player versus environment (PvE) gameplay. Previously focused on player versus player (PvP), the developers aim to create more variety in the game. There are two types of bosses: smaller CCG and Ghoul Bosses, and the tougher Raid Bosses. Players can spawn smaller bosses by completing missions available at their faction's mission board. For CCG members, this means taking on Ghoul Boss missions, while Ghoul players can challenge CCG Boss missions. When accepted, a yellow arrow will indicate the boss's location. Although these bosses can be fought solo, having a friend is advisable, as rival players may appear to disrupt the fight. To spawn Raid Bosses, players must spend 5,000 Yen and speak with a specific NPC near the CCG building. After doing this, players will be taken to a private area for the battle, where they can team up with up to seven others. Respawning bosses is done by accepting another mission or paying another fee. Raid Bosses feature strong attacks and a lot of health. They require teamwork to defeat effectively. The three Raid Bosses include Eto, Tatara, and Nero, each with unique attack patterns. Eto is considered the easiest to defeat, while Tatara is tougher due to its high health. Nero is potentially the most damaging, although it has fewer attacks. Each battle typically lasts between 3 to 5 minutes. Loot from bosses generally includes similar items, with some unique drops from Raid Bosses. Common rewards include various masks, outfits, and necklaces. Each Raid Boss also has its special drops, although these are not guaranteed. Players are encouraged to raid bosses together and enjoy the rewards.


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