Norland's major update overhauls gameplay mechanics significantly

pcgamer.com

Norland, a medieval colony simulation game, has announced a significant update that rewrites many of its core mechanics. Developer Long Jaunt calls this update "A Damn Big Update." The changes aim to improve gameplay and make it more engaging for players. The game originally faced challenges, particularly with how players could manage their colonies. Nobles in the game often prioritized personal desires over colony needs, which affected the overall success of the settlements. The new update simplifies management by allowing one lord to command all workers instead of multiple lords overseeing different buildings. This change is designed to reduce micromanagement. Additionally, the game has removed the "needs" feature for characters and replaced it with a focus on desires. This decision was made because the needs system did not fit well with the noble class's lifestyle. While needs still exist, they will play a less significant role in character behavior. Other notable updates include a revised migration system linked to the colony's mood. More settlers will come when the mood is positive, while unhappy moods will drive people away. The execution process has been automated, and morning church sermons have been eliminated to free up villagers' time. New diplomatic options also allow players to engage in more strategic decisions, including manipulating other rulers and using seduction as a tactic. The developers have made various balance adjustments to resource management, making gameplay smoother. This update is available in the beta version of the game, with plans to roll it out to all players after further improvements.


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